I think it’s a sound concept to experiment with. So in a nutshell I’ve been given cause to think about weapon crafting. The problem with that was it raised the question of why the game was happy to let you tape machetes to broom handles but not steak knives to curtain rods or meat cleavers to mic stands. ![]() You weren’t supposed to carry around mountains of random garbage, just go to the appropriate shops to find the one or two specific objects needed to make the crafted weapon. The alternative was the Dead Rising 2 system in which inventory space was extremely limited and the recipes were extremely specific. ![]() It does allow you to upgrade your trusty sledgehammers into colourful playthings with nails on the end, but it brings with it the tedious necessity of hunting through every random container for every last spunky tissue and peanut shell on the off-chance that there’ll be a recipe that calls for it. It’s all part of Dead Island‘s weapon crafting system, which I’m not sure I like at all. Not even Ethan Thomas from Condemned 2, and he literally was one. No other character in the entire storied sphere of videogaming acts more like a hobo. ![]() I bring up vendor trash because Dead Island is absolutely up to the eyeballs in the stuff, and in many cases the vendor trash you find literally is trash, picked off the floor or out of bins. Vendor trash can apply either to items that literally have no other use, such as the rusty tins or scorpion buttocks one’s pockets inevitably fill with in World of Warcraft, or to items that have a use for a character build other than yours, such as scraps of ammo for a weapon you don’t use or particularly like in Deus Ex. Videogame jargon term of the week is “Vendor trash.” For the uninitiated, this term is used to describe random scraps, clutter and offal picked up from containers and slain foes whose only purpose is to be sold to merchants for spare change.
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