![]() Start chipping away at them while building up additional air and naval units, you're going to need them later. ![]() Naval units are a better option, as the Summit Class's cannons and the Governor Class's cruise missiles will both outrange an Omen Class. Gunships or Bombers can attack the battleships without fear of retaliation, but the cruisers sitting next to them will be a major problem. You've got a few options when it comes to securing the island. You might want a destroyer or two just for insurance, and to give the Shockers something else to drop bombs on. The Aeon will also send a few waves of ships your way, but they'll mainly consist of frigates and cruisers, which your Summit Class can quite literally blow out of the water. Get some cruisers from your factories before upgrading them to T3, and do your best to keep that battleship on the move. As soon as your power starts to get up to speed, start building Wasps and send them out on a forward patrol, about halfway between the bay and the Aeon fleet. You've got a shiny, pre-built Summit Class sitting in the bay and it'd be a shame to lose it. Leave them be and they'll cruise right over your naval yard and Pearl Harbor the crap out of it. The Aeon Shockers that fly in from the southeast are another matter. Use them as bait to buy you time while you get your base up and running. It is advisable to simply let them destroy the outposts while Aiko or a group of engineers build shields and SAMs around the control center (and the SMD), as the outposts don't protect any mass points and won't hold up in the long run anyway. Cybran Revenants will come in from the north, and will likely make a mess of your forward outposts before you can get anything up there to defend against them. The main headache in this first phase will be the squadrons of strategic bombers that come in set intervals. Send her north to help garrison the Black Sun Control Center. ![]() There's a nice plot of empty space right in the center of the island that just screams "resource farm." Aiko, being an sACU, is automatically T3, and will be immediately useful. Have them place mass storage around the T3 Extractors littered around the island, as well as getting some additional power generators online. You start off with a whopping 11 factories, 8 of which are T3, and should immediately start producing engineers. Your ACU is useless in its current state, so get him upgrading to T2/T3 as soon as you get control. The base you start off with is absolutely massive for a campaign mission and has plenty of high tech resource buildings and defenses for you to take advantage of, so you can build up quickly without much worry for mass. The first order of business is to get some build power going. The Black Sun component is stranded on the island, under no threat from the Aeon ships in the water but unable to return without air transport. The remaining transports and their Wasp escort will scramble into your base and relinquish control to you. A wing of Aeon Coronas is right on their heels and will shoot one of the transports down, causing it to crash miraculously onto a tiny island to your East. Stage 1: Recover the Black Sun Component Īs soon as your ACU touches down, a cutscene will play showing the final components of Black Sun being ferried to the site. The Aeon and Cybran will throw everything they have at you with little warning, so it is especially important that this guide be read through in advance in order to properly prepare for each mission phase. The closing mission of this campaign calls upon the UEF to do what it does best: turtle. ![]() 1.3 Stage 3: Protect Black Sun (Survive the Cybran Assault/Defeat Arnold and his Assault Group).1.2 Stage 2: Destroy the Aeon Commander's Base.1.1 Stage 1: Recover the Black Sun Component.
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