I started preparing for my first GM session in Roll20 and I'm really glad I have found this Character Sheet. My script is available under SR-Rollextender, but it does not include ammo reduction and is no longer under active development. Good Idea, the button will now automatically increase or decrease your matrix initiative dice by one. Too much of an edge case, this would just spam everyone who is not frequently using this one spell with an additional prompt. Doesn't give you a traditional healthbar, but allows you to quickly access the value with the bubble-inputs. Alternatively use physicalwoundstaken and stunwoundstaken and again input the maximum values manually. This will not allow you to modify the values with the little bubble-inputs. ![]() ![]() 2 Possibilities: Use physicaltracktotal, stuntracktotal and physicaloverflow and manually input the maximum values. Only possible with API scripts or cluttering the whole screen. 3.Just enter multiple specializations into the one field, works fine. yes, just enter (close curly brackets, which for some reason this forum does not allow you to type), you can even add (or substract) other numbers afterwards. I have no idea why they changed it, but i found a workaround which should be online next week. It took quite some time to hunt this one down:There has been a change with chummer, where it no longer sends the characters drain attribute to the JSON export. I found out that if you have ammo at 0, it will not autofill, you have to have ammo 1 or higher and it will fill to the max. Matrix "hot sim" does not appear to update matrix initiative (When you are in hot-sim VR mode, you use your Data Processing + Intuition as your Initiative and you get +4D6 Initiative Dice) You mentioned ammo reduction does not work without API script, is this being developed by chance? I would love to have it! For the life of me I cant figure out why ammo refill does not work, both ammo in inventory and ammo under weapon are named "regular" and it wont fill it. This might be a nice addition to your normal macro. ![]() I have gone ahead and created an ability macro where I query them for init + die advantage. " as result, they have to modify the character sheet to realize the advantage. My players like the spell, "increased reflexes" - +1 to the target’s Initiative, and every two hits adds one Initiative Die. Jen, first of all fantastic sheet! Some things that my players have been asking for, I have gone around the request by making ability macros and adjusting yours. Is there a way to link the Stun, Physical and Overflow Condition Monitors to Roll 20's status bars? Thanks again for the excellent sheet! The dark red and dark gray on top of the very dark grey can be especially tough to read, especially if the font's not large or boldface. I don't mean that in the catty-jab-at-the-aesthetic sense, I mean that in the literal-eye-strain sense. (Also 1s, since it doesn't seem to detect Glitches) I get that you're going for a low-contrast-versus-high-contrast thing for clarity but some of the low-contrast palette choices are really rough on the eyes. A few questions/thoughts: Is there some formula for melee weapons' Damage Value that incorporates the character's strength that I'm not seeing? I think the mouseover text for the "Edge" toggle in the upper right is inverted from what's intended I have a couple players with multiple specializations for a single skill would support for that be worth the effort? It would be nice to see a readout of how many pre-Limit hits were rolled, without having to mouseover and count. Shadowrun's rules have always felt like kryptonite to Roll20 integration, I'm impressed you've pulled it off.
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